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tilt shift

After seeing Sydney sider Keith Loutit’s tilt shift videos, which are very intriguing and cute, I set about trying to emulate the effect in photoshop with some success.

For those that haven’t heard of it before, Tilt-Shift is a process in which a photograph of a life-size location or object is manipulated to resemble a photograph of a miniature scale model. Very appealing to the model train set admirers in all of us! By distorting the focus of the photo you can simulate the shallow depth of field normally encountered with macro lenses. This makes the scene seem much smaller than it actually is. Taking the photo from a high angle further enhances the affect of looking down on a miniature. Objects oriented horizontally make better subjects for tilt-shift miniature faking than vertically oriented objects.

You can achieve the tilt shift look by either shooting with a special tilt shift lens, or by manipulating the photo in photoshop. Basically you blur the top and bottom of the photograph so that only the subject is in focus using an editable gradient map, and bump up the contrast of the picture to simulate the harder shadows of a miniature under a light and increase the saturation. 

band3-tiltshift-1hoian-tiltshift-1tabbilcow4-tiltshifttsbbilcow2-tiltshift

For those of you that wish to try this at home, there is a handy tutorial here which I used for my examples above. Enjoy!

The search for new forms of communication is now part of a collective effort. In this way the old specialization of art has finally come to an end. There are no more artists because everyone is an artist. The work of art of the future will be the contruction of a passionate life.

Raoul Vaneigem

 

The same people who are murdered slowly in the mechanized slaughterhouses of work are also arguing, singing, drinking, dancing, making love, holding the streets, picking up weapons and inventing a new poetry. 

Raoul Vaneigem 

 

Chapter 20 of _The Revolution of Everyday Life, Left Bank Books and
Rebel Press, 1983.

Data visualisation is being recognised as the communication tool for our times. We are drowning in stats, and have massive amounts of data to make sense of. As more and more data sources are available, the toolsets for displaying relationships and quantifying over time are emerging for general use.

Rather than blog about all of the visualisation tools and examples I have been reviewing lately, check out my del.icio.us links down on the left.

One of the ones I do need to mention is Gapminder.I first saw this on TED talks, and was amazed at the simplicity. The visualisation techniques aren’t that new, but the strategy is : harness global support and make databases opensource. Fantastic! Seems like this could be successful too, they have a version you can use on iGoogle, and facility for sharing stats: Official Google Gadget. Motion Chart: A dynamic flash based chart to explore several indicators over time.

Gapminder is a non-profit venture promoting sustainable global development and achievement of the United Nations Millennium Development Goals by increased use and understanding of statistics and other information about social, economic and environmental development at local, national and global levels.

We Feel Fine / by Jonathan Harris and Sep Kamvar

We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world’s newly posted blog entries for occurrences of the phrases “I feel” and “I am feeling”. When it finds such a phrase, it records the full sentence, up to the period, and identifies the “feeling” expressed in that sentence (e.g. sad, happy, depressed, etc.).

Crazy Egg – visualize your visitors

Visualize Click Data with CrazyEgg For webmasters looking for a visual output of where users click on their site, CrazyEgg’s heat maps are an option. The recent upgrade of Google Analytics includes a Site Overlay with click data, so it may be just a matter of time until it also adds a heat map feature.

walk2web

lets you start by entering a URL, and then allows you visually browse web sites that are linked from it. On the right, a large screen capture of the selected web site is shown to give you a preview of site content.

Quintura

allows you to enter in a search topic and then presents a split screen with a tag cloud on one half and search results in the other. In this example, a search for “The Sopranos” brings up a cloud with links like “hbo” and “television” on the left, with direct links to web sites on the right.

digg labs / stack

Digg users “stacking” up on top of stories, so as more diggs come in, the higher the respective stack grows.

Thinkmap Visual Thesaurus

An oldie but a good one. Visual Thesaurus allows you to navigate the dictionary visually. By typing in a word, you can see its synonyms, and then navigate to one of them to see its’ synonymous and so on and so forth. – An online thesaurus and dictionary of over 145,000 words that you explore using an interactive map.

I have just come across this useful blog by the CouNTess. I know things have slipped over the last 10 years, but was not aware of just how far. I remember the days of affirmative action for women artists, seems those days are needed again. I am not surprised by the data, just sad.

 

gender representation in australian galleries

gender representation in australian galleries

table from the CoUNTess.

Just came across Julian Oliver’s levelhead project. Such a simple maze game with a simple and compelling interface. lovely. You rotate and tilt a physical cube to move a tiny player through rooms – the object being to get through the maze. a memory game…

it is great when the content matches the interface so completely.

Few lives left for Second Life.

Hmmm the Sydney Morning Herald really need to lift their game in researching even cursorily “news” articles, and quoting out of context. It is a huge leap of logic to go from “But Australians appear to have lost interest in Second Life and the users still there appear to be shying away from the big corporate brands.” to say SL is dead. Gee I wonder why corporate brands aren’t the place where SL residents want to visit? It’s a bit like saying Facebook is dead because users didn’t load and use the coke application, or the McDonalds clown smileys….hmmm. wonder whose media interests this type of misleading journalism serves? Could that be flatland?
…..

Cold, common.

Molecular surface of the capsid of human rhinovirus 16, one of the viruses which cause the common cold. Protein spikes are coloured grey for visual clarity.

 

A video installation by Jonathan Harris and Sep Kamvar for MOMA’s Elastic Mind exhibiton.

A lovely treatment of data, in this case dating data represented as balloons…

The island development is coming along with the terraforming complete-ish.
Here are some happy snaps:

looking forward to developing the android AI’s and other scripted objects.

I went to see the bill viola at Redfern last night. Sadly I really enjoyed it, despite the christianity, the huge production values and the white male privilege that enables the work and sidesteps critique. I met him last year briefly and went to a public lecture in San Jose, California, USA. I felt jealous about his obvious comfort and confidence.

April 9, 2008 – May 17, 2008
Tristan’s Ascension (2005) and Fire Woman (2005), “Fire Woman and Tristan’s Ascension (The Sound of a Mountain Under a Waterfall): LOVE/DEATH: The Tristan Project, 2005″, St. Saviour’s Church, Redfern, Australia (from 6:30 – 10:30pm)

trope in SL

Trash Maggs, Auteur Writer and Artaud Artaud (Me)  on SL in the space I’m developing. The project is called trope. and is to be a repositioning of text in virtual environments. The website can be found here: trope.

It will be launched at the Sydney Writers festival in May during our new media writing panel. Details here.

More later…..

well I feel I need to blog this. after the 20 20 summit in canberra with mr rudd.
here is a link to “Towards a creative Australia: the future of the arts, film and design” and the background briefing paper.

It is good to know that: “We value our artists, film-makers, designers, authors, playwrights and performers because they entertain us, challenge us and inspire us.” 

Here is the full statement:

“Creativity is increasingly recognised and celebrated for its contribution to cultural development, economic growth and social harmony; but it’s also intrinsically good. We value our artists, film-makers, designers, authors, playwrights and performers because they entertain us, challenge us and inspire us.

Australian cultural endeavour feeds the roots of our creativity; it helps preserve and protect the storehouses of the nation’s memory; it supports and sustains our disadvantaged and marginalised communities; and it shapes and defines our shared national identity.

Australian culture, in all its various forms and guises, is interwoven with the philosophy and the spirit of our nation, it is at the heart of who we are and is integral to the way we see ourselves and how others see us. Through film, writing and performance we try to define our unique experience, tell our own stories in our own voices and make our mark on the world.

The remarkable growth of the commercial Indigenous arts sector is indicative of the powerful transformative force of culture and the arts – growth which is rooted in tradition, land and language but which looks to the future. For many remote communities the development of a cultural enterprise has resulted in better health, educational and social outcomes.

Creativity will play a critical role in building and shaping Australia’s economy. Our artists and designers are amongst the best in the world and have the capacity to lead the charge into the new, technology-rich emerging industries. A future Australian economy will be driven by our ideas and our creativity, by smart design and canny management of our intellectual property.

Creative activity is also a fundamental part of our individual education. The arts can be provocative and subversive, challenging us to question the status quo. Through creative endeavours we learn to accept ambiguity, to move forward after failure, to think beyond preconceived boundaries and to communicate our emotions.”

Even though Kev’s intro speech made reference to “the internet” repeatedly, in the arts section there is no reference, explicit or otherwise to the internet, new media or digital media. film gets a guernsey as art but not digital media…tricky to nominate some forms/practice but not others, although it is pitched at a popularist audience it has some pretty explicit positions on the function of art, it would be good to have extended that into the practices of art as well… I feel like i am apologising for the omission, but what i really wanted to say is that it does nothing to allay my feeling that it is just more of the same rhetoric.

 

 

but useful nonetheless…

There are two main strategies we can adopt to improve the quality of life. The first is to try making external conditions match our goals. The second is to change how we experience external conditions to make them fit our goals better.
Mihaly Csikszentmihalyi,  Flow: The Psychology of Optimal Experience, 1990   

greek from ποιέω

 ”to make”, Latin poesis (see also -poiesis).

  1. fabrication, creation, production,
  2. poetry, poetic composition
  3. magical procedure

FLOw

I have been reading Mihaly Csikszentmihalya’s book on flow for a bit now. It is a bit dry and awkward in that way academic writing that tries to be popularist can be, not flow-like at all…

Anyway that aside, his work definately describes the art making experience at length, using a range of examples of other activities that evoke the state of flow. The phenomenon of flow is a state of joy, creativity and total involvement in which problems disappear and there is a feeling of transcendence. Sounds like meditation too, though it seems that single mindedness is the flow state with the absence of distractions. Mihaly’s book is about how to achieve happiness essentially, through flow, and the flow needs to have creativity at it’s core to be flow. For me it is the absence of the self in states of total immersion that seems to regenerate the self at a fundamental level. Explains why i make art and am happiest when immersed in certain aspects of a project, particularly the making phase, though grant writing can have this effect too.

Now the reason for this post is to show you one of my favourite “games”, not surprisingly called FLOw, by Jenova Chen.

He has another game where you are a cloud consuming other clouds and dictating weather which is lovely as well. I appreciate environments that you can explore and be immersed in rather than having to play a game… reminds me of Myst which was successful for it’s immersive and exploratory quality more so than the gameplay as such. Of course while I’m at it i can’t leave out Char Davies’  Osmose and Ephémère - especially for using breathing as the navigation device. Users have claimed to have experienced god in her work, i think it is the flow state being evoked, and hence the link between flow and transcendental meditation, just using different vehicles on the same map really.

 

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